We are in the planning phase for our sports management simulation. The game is based around the player acting as the owner of a major stock car racing team.
I am very pleased with the planning, including the diagramming and initial coding for the ratings formulas.
A game design document we can share and have for other potential purposes in the future is very important to me. I have begun a game design document based off a couple examples I have, but there are just too many sections not pertinent to my type of game and I am having trouble seeing what all this document should have, and more importantly, how it should be structured to be digestible for someone reading for the first time.
Can anyone provide any good examples of a GDD for a sports management simulation?