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BLaBZ

Member Since 19 Dec 2012
Offline Last Active Jun 22 2014 12:13 AM

Topics I've Started

My Game, 4 Years Later

23 May 2014 - 03:51 PM

Hello All!

It's been awhile since I've posted here and I've been busy. 

 

4 years ago I wanted to create my own Real Time Strategy game, but there were no tools readily available to make this happen. I decided to create a tool for players and gamers that would enable them to create their own RTS game with no prior coding knowledge. 

 

It's been one hell of a journey, and I can honestly say the learning curve was completely unanticipated. It was made with BlitzMAX, OpenGL, and Newton Physics. 

 

Please feel free to vote for the project on Steam Greenlight, any support is greatly appreciated! :)

 

http://steamcommunity.com/sharedfiles/filedetails/?id=223060487

 

rtspic002.png

 

Thanks!
Ben


Rendering Larger Viewport

28 December 2012 - 02:15 PM

I'm attempting to anti alias by rendering to a larger texture then scaling down the texture. My code looks like this 

 

glViewPort(0,0,GraphicsWidth()*2,GraphicsHeight()*2)

glFrustum(0,Graphicswidth()*2,0,GraphicsHeight()*2,1,1000)

glDrawElements()

glViewPort(0,0,GraphicsWidth(),GraphicsHeight())

glFrustum(0,GraphicsWidth(),0,GraphicsHeight(),1,1000)

 

For some reason it's only rendering the bottom left corner of the FBO.


glUseProgram and glBindFramebuffer order

19 December 2012 - 09:49 PM

my apologies for being new to opengl,

does order matter when call glUseProgram and glBindFramebuffer?

if I -

glUseProgram(1)
glBindFramebuffer(x)
dlDrawElements()

Will I be using program 1?

Thanks!

Multiple Textures Single Pass

19 December 2012 - 07:09 AM

Hello!

I'm new to forum and to openGL as well and struggled these last few days to get an SSAO shader to work.

For this I needed a Color, Luminance, and Depth Texture. Is it possible to acquire all of these with a single pass?

Thanks!
BlaBZ!

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