Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 20 Dec 2012
Offline Last Active Mar 15 2013 10:27 PM

Posts I've Made

In Topic: Too much like metroid in some aspects?

23 December 2012 - 12:10 AM

Interesting take on that, I appreciate the input, it gave me quite a few ideas how to change some of the exploration aspects and feel of the character compared to Samus.  I can assure the overall plot is nothing like metroid, so I feel much better that people may not intstinctivly say "this is just a metroid clone" but rather hopefully they will see it it's more of just a metroidvani styled game with it's own unique feel to it.

In Topic: When to start actually programming

20 December 2012 - 01:00 PM

Even more great advice! I actually like that idea of creating a prototype of the broad spectrum of some implementations, I didn't really think about that to be honest. So my question now is should I just start with some broad designs, prototype it, see what's working and what's not and design from there? I feel that would be the best way to go because I notice as I'm going through writing down designs I end up adding more and more to the game and may end up over complicating it. I'm sorry if I come off as a bit naieve on the whole process, I'm a bit new to doing larger self motivated projects.

In Topic: When to start actually programming

20 December 2012 - 02:15 AM

Thank you both for your replys, this helps me think a little clearer on the design stage. While I know I have much to go on this stage, it also helps to know what I should be thinking about in this process. It's good advice to have to be looking at the ideas I would want to implement and to completely justify implementing them. I will most certainly be back to these forums to discuss further on my game as I flesh it out to obtain opinions and possible ideas as I go.