So currently I'm in the middle of creating a game, and I'v come so far as to where I will have to begin making the textures and writing a detailed story.
So a little background:
I'm developing a game in Unity3d based off the legend of Robin Hood. I'v looked in to the possible problems with this and what I've found there won't be a problem as long as I don't copy other people who has made similar games or movies/books based on the legend. The graphics will be are kind of similar to the minecraft characters only that I've made it possible to bend the arm, to make more advanced movement possible. This might not be a problem but i would also like to use the same pixelated textures as minecraft, not copy but quite similar. The characters will be the only thing similar to minecraft. But what I've understood is notch and mojang not against other people using similar art style and graphics.
Since I'm new to this I'm kind of just wondering if anyone has any tips on what to stay away from.