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e.fortier

Member Since 21 Dec 2012
Offline Last Active Aug 18 2016 09:45 PM

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+1Logged inAug 18 2016 09:45 PM
+1Logged inAug 17 2016 09:43 PM
+1Voted up Alternatives for std::heap?Aug 16 2016 11:56 PM
+1Voted up Alternatives for std::heap?Aug 16 2016 11:56 PM
+1Logged inAug 16 2016 11:53 PM
+1Voted up Highlighting objects in 2d game like in Baldur's Gate/Pillars of Eternity possible in HLSL+DX11 shader?Aug 16 2016 01:05 PM
+1Voted up Highlighting objects in 2d game like in Baldur's Gate/Pillars of Eternity possible in HLSL+DX11 shader?Aug 16 2016 01:05 PM
+1Logged inAug 16 2016 12:24 AM
+1Voted up How to split polygon into triangles?Aug 14 2016 11:53 PM
+1Logged inAug 14 2016 11:53 PM
+1Logged inAug 12 2016 10:09 PM
+1Logged inAug 11 2016 10:48 AM
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+1Logged inMay 27 2016 10:41 AM
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+1Logged inMar 05 2016 10:41 AM
+1Logged inMar 04 2016 12:05 AM
+1Voted up Multiple small shaders or larger shader with conditionals?Feb 29 2016 10:41 PM
+1Voted up Multiple small shaders or larger shader with conditionals?Feb 29 2016 10:41 PM
+1Logged inFeb 29 2016 10:24 PM
+1Voted up Multiple small shaders or larger shader with conditionals?Feb 29 2016 03:41 PM
+1Voted up Useful linksFeb 29 2016 01:48 PM
+1Logged inFeb 29 2016 01:20 PM
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