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Member Since 21 Dec 2012
Offline Last Active Yesterday, 08:16 PM

Topics I've Started

Slower ID3DXSprite:Draw() on non-aligned source rect position/size

25 January 2015 - 02:36 PM

I'm using DirectX 9 and ID3DXSprite to draw my graphics, and I was wondering if using ID3DXSprite:Draw() with a source rect that is not aligned on a specific boundary, or if the source rect has an odd or unaligned width would slow down the rendering.


I know this might have been an issue decades ago, but I am wondering is such issues might be lingering in DirectX 9 or on some video cards.


I tried to google that stuff, but I couldn't find anything definitive.


Thanks for any tips!