I have an idea for a game concept. I won't go into details, but this is my first game and I was wondering exactly whether or not I should incorporate magic into the game. Magic and rpgs go hand in hand, it has since the dawn of time. Obviously, the goal is to make a game that I love making, and that people love playing (and paying me for it of course). Will I be burning any bridges by not including magic? including magic wouldn't be difficult at this stage of development, but I'm not sure if I should. I was hoping to create a realistic, immersive survival based rpg, and magic would somewhat make it difficult to maintain a completely realistic game.
Some of the ideas I was experimenting with involved perhaps just having magic be a side skill like in some games, where it aids other skills. Other ideas would be to have magic be in it's infancy, where it's more of a play toy than an actual skill. I've considered full blown out magic skills similar to destruction, restoration, black and white magic, etc..., but having guns, bows/thrown weapons, swords and other melee weapons, as well as martial arts could make it even more difficult than it already is to balance, as well as overloading the game with far too many combat options.
I guess my question is simple: What's your take on including magic in an rpg, or rather, leaving it out? What are some pitfalls that I should avoid when using it? And what kind of implementation do you think I should take?