Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
jonseager hasn't added any contacts yet.
Posted by jonseager
on 23 December 2012 - 11:14 AM
I actually just fixed it - I had all the depth test options set but hadn't specified 24 bit z-buffer when opening the GLFW window.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC