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eppopparelle

Member Since 24 Dec 2012
Offline Last Active Sep 11 2014 08:42 AM

Posts I've Made

In Topic: Turn-based combat in MMO

07 April 2013 - 02:11 PM

Even in regular MMOs you tend to get sucked into fights that you didn't intend to start. Think of aggressive camps along the way or enemy players in PVP servers. You can always find the "safe" routes which are usually paved, that would at least save you from the wrath of aggressive camps.

 

Also, most of the turn-based games implement a very lengthy fighting style with little "motion" into them. I personally liked the way Paper Mario: Thousand Years Door Fighting style. There's a lot more action you can do in its fights than regular games that I've seen in my lifespan.

 

Another thing I'd like to mention is that making the fights more rewarding for the time spent would make a lot of sense. A fight that lasts for, lets say a few minutes, should definitely be more rewarding than doing a 30 seconds of mashing buttons against your macros.

 

One last thing to add, there should be the option to escape fights with a certain way for making it fail. If you escape a fight it would be nice if you get tossed a short distance that would allow you to move away from the fight.


In Topic: Text box doesn't work in flash.

13 January 2013 - 02:48 PM

How about you set focus to your textbox?

 

 

rollOverButton.onRollOver = function(){
    rollOv1._visible = true;

    stage.focus= rollOv1;
}


In Topic: Need suggestions for "precise shots" in a 2d isometric game

31 December 2012 - 06:15 PM

As a matter of fact, I would like to see if anybody has an idea on how to do this thing in real time. It doesn't have to be really precise; any kind of trick that makes sense to the players would do.


In Topic: What I learned from 21 games on permadeath

24 December 2012 - 05:33 PM

I've been lurking in the forums looking for a thread similar to yours. Upvoted for the valuable information.


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