You probably aren't trying to make a AAA game, so you won't have a AAA pipeline, nor should you.
I can't really agree with that. The content pipeline is far and away the most important feature of a game toolkit - you can have all the fancy physics, AI and rendering in the world, but it's all for naught without the right content...
So what defines a AAA game verses AAB game? Would you be willing to go into more detail on this? This was an argument used by the engine companies; they all claimed to be AAA ((and thus worth the expense) even when some of them clearly did not meet what I would consider AAA requirements like support for DX11.. So is there a checklist or something you can use to know if its AAA, AAC, etc?

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