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Member Since 25 Dec 2012
Offline Last Active Dec 30 2013 01:21 AM

Posts I've Made

In Topic: Feedback on RPG Assets

28 December 2012 - 02:59 PM

I went ahead and added the first forrest battle background with the main characters in their positions. Hopefully this helps! I'm going to work on the players and enemy coloring and saturation as soon as I can.


Got tons of work to do on the main city. XD

In Topic: Feedback on RPG Assets

27 December 2012 - 05:19 PM

I think your values need a little work! It's sometimes different to tell some segments of your sprites apart (eg, the ogre/orc-thing's skin vs it's armour), since they're the same or similar values... It's incredibly straining on the eyes.

http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf (Sometimes this link doesn't work, in which case you'll want to right click>save as)
This is more for concept art and from the ground up character design, but may help with both the value-design issue and the color choices, which are a tad off kilter. TO be specific, you're choosing a lot of unsaturated, grey-feeling colors.
Perhaps that has something to do with the feel of the game, but even with grey-greens it could stand to look a little more interesting.


Just my two cents!


Thanks a lot. I really like dota 2, and I didn't realize they had this guide out there. I just have trouble with saturated colors. I feel like most of the time they're just too bright. Going to def take a look. 

In Topic: Feedback on RPG Assets

26 December 2012 - 03:17 PM

Thanks for all of the suggestions and comments. I'm now going to post a slew of enemies that are in the game. Some of these are incomplete, and there will be tons more! Lemme know if you have any suggestions/ideas, heck if you like one let me know!


Prepare yourselves. This image is large.


Edit: Just spotted a duplicate skele in there. Darn things just don't stop reproducing.

In Topic: Feedback on RPG Assets

25 December 2012 - 04:27 PM

The mage and paladin type characters look great, I might explore some more diversity in armor design for the sake of color, lots of grey going on there. The swordsmen looks like he saw an old man fall off a bike. Not so much angry as a "yikes" and the rogue looks like he's smelling something unfortunate. Unless that's what you were going for ;D


haha! Well I suppose I need to elaborate a bit. In this RPG there will be roughly 6 different face expressions per character. The armor design is lacking due to this being their first "set" of armor. I want to try to convey that the player is literally left with nothing but some old leather armor, and will progress into better sets as he completes quests.


The mage and pally have nice sets because the player will not meet them till later in the game. I'll probably touch up on the pally's starting set though. I've always been pretty bad when it comes to colors especially for a medieval/fantasy setting. My brain keeps telling me to use dull colors for medieval/low level armor.


Thanks for the comment!