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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Dan Violet Sagmiller

Member Since 27 Dec 2012
Offline Last Active Today, 06:19 AM
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Posts I've Made

In Topic: A good site for kids to work on games together and share them?

08 May 2013 - 10:00 AM

Thanks everyone.  Scratch is currently our choice.  


In Topic: Load/Perf Testing Interview Help!

08 May 2013 - 09:55 AM

@hplus0603, I presume these are ideas of interview questions and not ones you are expecting answers to.  :D

 

And I'm pretty sure TPS reports won't be a part of this. :)

 

Thanks.


In Topic: Engine recomendation.

08 May 2013 - 09:46 AM

Also, Unity does support accelerometers: http://docs.unity3d.com/Documentation/Manual/Input.html


In Topic: Engine recomendation.

08 May 2013 - 09:42 AM

I would second the use of Unity.  However, the free version does not build to mobile.  You can still work on your game in the mean time, and then choose to purchase the Android/iOS build ability after you feel comfortable its a a good stage to start demoing.

 

The prices are

 - Unity = Free, 

 - Android Build Addon = 400$

 - iOS Build Addon = 400$

 

Additionally, if you want the pro route, for Pro Unity, Pro Android and Pro iOS packs, it comes to around 4500$.

 

Those are per person prices.

 

Again, I have interest in building my unity game out to tablets/phones as well, but I'm building it in the free version until its a good point to demo, and then possibly try a crowd funder to pay for the licensing.


In Topic: What hardware to use for a database server?

24 April 2013 - 07:16 AM

I strongly suggest to look into cloud services.

 

Agreed.  Probably Azure. 


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