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Dan Violet Sagmiller

Member Since 27 Dec 2012
Offline Last Active Jul 14 2015 06:59 AM

Reputation Earned

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-1Voted down comment from ekhtsasyJul 14 2015 06:11 AM
-1Voted down comment from kiemchungcuJul 14 2015 06:11 AM
-1Voted down comment from kiemchungcuJul 14 2015 06:11 AM
-1Voted down comment from stda149Jul 14 2015 06:11 AM
-1Voted down comment from thongtinchungcuJul 14 2015 06:11 AM
-1Voted down comment from justcavalliqnJul 14 2015 06:11 AM
+1Logged inJul 14 2015 06:10 AM
+1Logged inNov 26 2014 06:46 AM
+1Logged inJun 19 2014 08:08 AM
+1Logged inApr 30 2014 09:53 AM
+3I've released my game dev book for freeApr 18 2014 05:26 AM
+34D Games...Mar 28 2014 07:51 PM
+34D Games...Mar 28 2014 07:50 PM
+1Logged inMar 28 2014 09:10 AM
+1Logged inMar 26 2014 08:02 AM
+3Why is Candy Crush so Successful?Mar 20 2014 06:55 PM
+3Why is Candy Crush so Successful?Mar 20 2014 06:59 AM
+3Why is Candy Crush so Successful?Mar 19 2014 06:41 PM
+1Voted up Why is Candy Crush so Successful?Mar 19 2014 04:17 AM
+1Voted up Why is Candy Crush so Successful?Mar 19 2014 04:16 AM
+1Voted up Why is Candy Crush so Successful?Mar 19 2014 04:16 AM
+1Logged inMar 19 2014 04:11 AM
+1Voted up Why is Candy Crush so Successful?Mar 18 2014 02:25 PM
+3Why is Candy Crush so Successful?Mar 18 2014 11:31 AM
+3Why is Candy Crush so Successful?Mar 18 2014 07:09 AM
+1Logged inMar 18 2014 04:46 AM
+1Logged inFeb 15 2014 10:29 PM
+1Logged inFeb 01 2014 11:49 AM
+3Designing "leveling up" in competitive multi-player games.Jan 27 2014 01:01 PM
+1Logged inJan 17 2014 11:55 AM
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