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omkar

Member Since 27 Dec 2012
Offline Last Active Mar 13 2013 12:35 PM

Posts I've Made

In Topic: Angelscript on flascc

02 February 2013 - 07:16 PM

I have released all code here.
binaries are in binaries folder just get binary folder and start GameEditor.exe and then click on script editor.
Although angel script editor cant be separated as it populates auto completion from functions/classes/variables registered in game.


In Topic: Angelscript on flascc

29 December 2012 - 04:23 PM

Hi Andreas thanks for quick reply and this great library.

i think you are right it converts c++ code into some intermediate byte code but i will see what else can be done though i noticed one thing this long compilation time only occurs at first compilation but when compiling next time with same code build command only takes only few ms.
I have used angelscript for my game engine which i might release soon as zlib license like angelscript.
engine works on windows, android, flash and has good built in angelscript code editor with auto completion, syntax highlighting, auto formatting, on fly error checking when user is writing code, auto updating code completion list etc. maybe this one will be helpful for angelscript community but my code isn't clean and documents so i will think about this.
 


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