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ZaQ

Member Since 27 Dec 2012
Offline Last Active Mar 02 2013 04:48 PM

Posts I've Made

In Topic: [XNA] 2D - Creating a Weapon Slash, Swipe, Swoosh, Trailing Effect with Shaders?

21 January 2013 - 06:17 PM

Well for those of you who checked/subscribed to this thread, I decided to just go with static bitmap particle creation with ParticleIllusion [ http://www.wondertouch.com/index_2.asp ].  There are tons of emitters on that site and a good, open 30 day trial for those who haven't heard of it before.  If you screw around with the emitters long enough, you are bound to come up with something. Even if it isn't dynamic and built into the game, it looks very good and infinitely better than nothing at all.

 

It's a shame that this topic isn't discussed openly very often. It seems to be a really touchy one that programmers like to avoid.

Most people just shrug it off and link the other person to Google and that helps nobody when the person asking the question wants info from experiences users on sites dedicated to them.


In Topic: [XNA] Dynamically Assign a Data Type ?

13 January 2013 - 12:28 PM

Thank you both, I'll read up on it.


In Topic: What language should I learn next?

28 December 2012 - 06:10 PM


(AIR doesn't even have joystick support tongue.png)
 
The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).

 

Yeah, but that simply isn't good enough

AIR profile support: This feature is supported only on AIR for TV devices. See AITR Profile Support for more information regarding API support across multiple profiles.

In Topic: What language should I learn next?

28 December 2012 - 01:40 PM

Okay, thank you for the response.

I guess it won't hurt to brush up on C++, it's been quite a while.


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