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tb2009

Member Since 27 Dec 2012
Offline Last Active Mar 10 2013 09:04 PM

Posts I've Made

In Topic: Smooth Voxel Terrain Generation

28 December 2012 - 04:38 PM

Without clamping the range to [0, 1], collision detection becomes extremely complicated, as an extreme slope could cut through potentially all the blocks in a column.


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