Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 27 Dec 2012
Offline Last Active Mar 10 2013 09:04 PM

Posts I've Made

In Topic: Smooth Voxel Terrain Generation

28 December 2012 - 04:38 PM

Without clamping the range to [0, 1], collision detection becomes extremely complicated, as an extreme slope could cut through potentially all the blocks in a column.