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Member Since 29 Dec 2012
Offline Last Active Nov 08 2013 11:02 PM

Posts I've Made

In Topic: Buying a "developer" spot on the new Richard Garriot project

18 March 2013 - 03:14 PM

You are probably better off getting to know indie developers. I doubt that a company like that would take a player's opinion with the same weight an indie team would. That does bring up the question, where are all the open source games?


- Jirachex

In Topic: My GDD

04 February 2013 - 09:28 PM

The game looks really good but I would never write a 21 page story... Usually to come up with games I make a simple prototype that is fun and playable. Have you started doing anything else except the story? You seem to have went into a lot of detail for a game that doesn't exist yet.


- Jirachex

In Topic: Main differences between Unity and UDK?

26 January 2013 - 12:53 PM

I tried both engines out and personally I prefer Unity 3D.


The lack of rendering to texture and dynamic shadows in Unity Indie are not that limiting. You could still make a game that looks great, or try to develop an art-style that doesn't require dynamic shadows to look good. As for Unity vs. UDK, UDK seems to be more geared to develop shooters with high quality graphics and Unity is more of a blank slate that lets you do anything. Sure you can get the same results with UDK but unless you are trying to make an FPS, allot of code will have to be rewritten. I also heard that the built in networking in UDK only scales up to 64 players where as the built in networking in Unity is not limited by a number of players.


Overall, Unity is much more user friendly and it's cross platform support makes it very easy to run your game anywhere. UDK is more of a professional level tool with fancy graphics rendering and an FPS code base right out-of-the-box.


- Jirachex

In Topic: Simple MORPG Idea [Need Gameplay]

05 January 2013 - 10:05 PM

The obvious path for small studios or hobbyists who wish to make MOs or MMOs is to focus on creating opportunities for interesting and varied player-player interactions rather than on creating interesting content for players to interact with.


That's exactly what I'm going for. Thanks for all the replies, it's certainly some useful input.


- Jirachex

In Topic: Simple MORPG Idea [Need Gameplay]

31 December 2012 - 12:45 AM

@sunandshadow I like the idea of mini-games and I'm currently thinking of a way to introduce a system like that where many mini-games can be played together in an open world. Since the goal is social interaction, it makes sense to blend them all seamlessly so that even if I like one mini-game and someone else likes another we still play together while still doing the things we love and even encouraging each other to try something new.


Second, to help find these Niche features, I recommend asking some general questions on here (or other forums) and with friends who like the genre your building in, about what people really like, what they despise about the games they like in general (annoyances) and what new things in the genre they would like to see.  DO NOT describe your ideas.  let them speak, and consider what people are saying in your ideas.  Once you start describing your ideas, you will probably pigeon hole the conversation into topics that would relate to your concept, and then miss all the creative input you would otherwise get.  


Thanks for the advice, that's exactly what I'm trying to ask here. I didn't explain my concept to limit other people's creativity, I did to help give a general feel for how the game looks currently. I posted here cause that is what I want to find out, what new things could I add to this genre, maybe even invent a whole new genre. Aside from simplistic combat found in every WoW clone, what ideas would people like to see realized in a game like this? Anything combat related or not is welcome, it just has to be fun.


- Jirachex