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powerneg

Member Since 29 Dec 2012
Offline Last Active Oct 13 2014 07:49 AM

Posts I've Made

In Topic: world maps

21 September 2014 - 08:41 AM

The best map is the one that fits best in the game ;)


In Topic: I need some guidance please

19 September 2014 - 10:41 AM

Maybe check the site lackeyccg.com out, i haven't used it myself, but i believe it's exactly what you re looking for.


In Topic: Need opinions on combat system

06 September 2014 - 04:11 AM


I think any opinion at this point will be better than mine.

 

No, the better opinion is that of your target audience, and chances are, you're making the game for players who are like you.

 

How come your game is pretty far/almost finished but you don't have any combat system yet ?

Have you not implemented any combat-skills yet ?

 


-What sort of system do you think makes for an enjoyable fight? (ex:Turn based, real time, strategy fighting, or click and wait)
-Any preferences for medieval weaponry? Do you enjoy just hacking and slashing with swords or long ranged attacks.. sneaky stuff etc.(Cool suggestion for unique weapons would be awesome!)

They can all be good when implemented correctly.


In Topic: Movement in simultaneously executed TBS

04 September 2014 - 02:59 AM

If you segment turns into multiple turns you're slowing the game down tremendously.

How about each turn first the units with 1 movement move, then units with 2 movement move etc, maybe giving units that defend a tile against attacker a low combat-bonus,

it would certainly cut away a lot of the chaos, and high-movement units would be used more carefull.


In Topic: Play my Puzzle Game (HTML5)

14 August 2014 - 07:49 PM

Looked good, intuïtive controls.

FF kept crashing for me at the 10th level though, so can't realy say much about the level design.


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