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Member Since 29 Dec 2012
Offline Last Active Dec 15 2015 01:11 PM

Posts I've Made

In Topic: weather sim ingame that affects gameplay?

24 November 2015 - 07:33 AM

By interactive I mean that the wind and rain affects gameplay. You can fly up and through the clouds.


Legend of Zelda:The Windwaker had this and i bet most games where the protagonist can fly have wind-effect,

these games or levels are build around these (fun) mechanics.


Sounds like a good idea or perhaps just a gimmick?



You can turn it into a good idea, but you'll have to work hard at it.

In Topic: Breakout bonus drop ideas.

07 November 2015 - 07:04 AM

I'm making a breakout clone and want something extra.



- Guns on your paddle to shoot bricks(this is not new)

- brick-redistributor: when triggered it redistributes bricks into lines from the top, so the lower lines disappear, best to implement if bricks are slowly coming down

In Topic: Tower Defence game sans war element

02 November 2015 - 10:50 AM

Sounds more like you want a story/character then being in need of mechanics.


That said, for non-war you could make the towers refugee camps and the monsters refugees that need to be taken in before they overwhelm the cities

In Topic: Which is the more complicated mechanic: Set-in-stone, or build it yourself eq...

01 November 2015 - 01:59 PM

Yes, that I understand, but would it be more costly and require more resources that hard-coded weapons?


This would depend on how many weapons you would have hard-coded.

With a good working systen, you can have many more weapons through build-it-yourself,

these weapons will tend to be uninspired/not individual pieces of art, which means the players will need to provide more of the (creative) content.

The cost(s) will, off course, depend on your overall design, and not just one part of the design,

and likely it would be better to see which design choice you yourself are better with thus decreasing cost.


edit:ninja'd by Norman

In Topic: no of ammotypes

30 October 2015 - 06:22 AM

13 is a bit high

What you can do is make certain types of ammo usable for multiple weapons.

like grenades go in a grenade launcher and an RPG-launcher.

and bullets into a machine gun and a pistol.