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powerneg

Member Since 29 Dec 2012
Offline Last Active Dec 15 2015 01:11 PM

Reputation Earned

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+1Logged inDec 15 2015 01:11 PM
+1Voted up My creature-training game concept: plot lineDec 13 2015 07:17 AM
+1Logged inDec 13 2015 07:05 AM
+1Voted up Fleet Composition (a little experiment!)Dec 07 2015 07:42 AM
+1Logged inDec 07 2015 06:55 AM
+1Voted up What makes a City Builder fun?Nov 24 2015 07:21 AM
+1Logged inNov 24 2015 07:17 AM
+3Tower Defence game sans war elementNov 17 2015 04:29 PM
+1Logged inNov 15 2015 07:32 AM
+3Breakout bonus drop ideas.Nov 10 2015 02:20 PM
+1Voted up The Big List of Good Design PracticesNov 07 2015 07:07 AM
+1Voted up RPGs: strength, health, and hit pointsNov 07 2015 06:56 AM
+1Voted up RPGs: strength, health, and hit pointsNov 07 2015 06:53 AM
+1Voted up Tower Defence game sans war elementNov 07 2015 06:42 AM
+1Logged inNov 07 2015 06:42 AM
+1Voted up Which is the more complicated mechanic: Set-in-stone, or build it yourself equipment?Nov 03 2015 03:51 AM
+1Logged inNov 03 2015 03:49 AM
+1Logged inNov 02 2015 10:20 AM
+3Which is the more complicated mechanic: Set-in-stone, or build it yourself equipment?Nov 01 2015 07:11 PM
+1Logged inNov 01 2015 05:44 AM
+1Logged inOct 31 2015 09:24 AM
+1Voted up no of ammotypesOct 30 2015 02:09 PM
+1Voted up Too easy to avoid anti-air fire (aircraft game)Oct 30 2015 02:04 PM
+1Voted up Interview with Richard Garfield (creator of Magic: the Gathering) about taking a game's design from good to greatOct 30 2015 06:27 AM
+1Logged inOct 30 2015 03:03 AM
+1Logged inOct 29 2015 03:56 AM
+1Logged inOct 28 2015 02:51 AM
+1Logged inOct 27 2015 06:24 AM
+3Flow in an asymmetric gameOct 27 2015 06:01 AM
+1Voted up Is there any space left for games about zombies?Oct 26 2015 04:34 AM
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