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JinixVomitorium

Member Since 30 Dec 2012
Offline Last Active Jan 14 2013 06:14 PM

#5020920 Quest systems for database?

Posted by JinixVomitorium on 12 January 2013 - 07:44 PM

I am in the last stage of my database development and need to create a quest system for an MMO-RPG, which is the one thing i have never done before... 

 

So far the only way i can think of to do this is to have a table with every quest conversation/achievement which is linked through to the next part in the quest. along with a link to my npc table of which npc the quest is selected from. 

How would one go about keeping track of what quests the character has completed? would it require a quest sheet (bool variables for each quest) for each character?

 

ex:

 

npc----

-map_id //which map the character is on

-quest_id //linked to npc when talked to , displayes message

//other stuff for npc

 

quest---

-quest_id 

-quest_message

-quest_rewards

-quest_next //linked to npc which holds the next quest part

 

completion_sheet

-(lists all quest ids and holds 1 or 0)

 

so, when i talk to npc it checks to see if completion sheet for the quest id is already done, then if it is, nothing happens, else, it calls the quest message and displays it, then you find the next guy and get the reward... Does it make sense? How would I keep up with say... killing a specific number of monsters or collecting something?




#5017042 Advice regarding language choice - 2D Top Down Strategy

Posted by JinixVomitorium on 03 January 2013 - 04:46 AM

I suggest java!  It is absolutly amazing!




#5016820 Not sure where to start

Posted by JinixVomitorium on 02 January 2013 - 02:22 PM

All the languages in the world wont help you make a game, it you dont know how to use them correctly. Study up on the fundamentals of game developing. Its basically a load of different methods of doing certain things which are required in games: movement, collision, physics, database, ext... Very usefull stuff. I must admitt its tempting to skip over this stuff but it is extremely useful.




#5016334 Starting Point

Posted by JinixVomitorium on 01 January 2013 - 04:57 AM

First thing: pick up some programming books. You can download some pdf ones from the internet. I would suggest starting either in c++ or java. Go with java, since its the most common language; and it can be used to make console, GUI, and web based programs, including games!

Start out simple and get a feel for programming, then increase the level of difficulty. After you learn the language on a moderate level, pick up a book on game development and fundamentals. That will give you a good idea on how to design a game. Planning is the most important part of development, REMEMBER THAT! 

If you have any questions or need help getting started with programming, message me on here, or add me on skype: daniel.lamonds




#5015824 What to do first? Making web-based game

Posted by JinixVomitorium on 30 December 2012 - 12:44 PM

Decide what you want the game to be, different types of web based games require different methods.

ex: single player puzzles may require java script

or

ex: multi player games may require a database, sql, php, javascript, ect...

 

Personally: you should first get together a team or you will lose motivation on the project.

Get familiar with Html/5, CSS, Java Script, sql,php,




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