I want to add multiplayer to my game using TCP/IP. I have little to no knowledge on how to create a server/client, make the server bind to a port and public ip, make the client connect that public ip, make the server listen for connections, and lastly have objects sent through the server to all clients. If anybody have any suggestions to any of these, please fill me in.
Deviant CoderMember Since 01 Jan 2013
Offline Last Active Jan 21 2013 11:01 AM