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Member Since 01 Jan 2013
Offline Last Active Sep 30 2013 09:40 AM

#5017632 PvP discussion, how is it different from being killed by monsters?

Posted by Greatak on 04 January 2013 - 09:38 PM

Like I said, I consider things like bladewitches out of Call of Duty to be abuse of bugs. Especially in the case where a lot of them were using an actual bug when the care package thing let you run much faster. Or the fairly common FPS oversight to make shotguns perform like overpowered rifles. I'm using bug in a more generalized sense though of 'unexpected gameplay' rather than just the narrow game-breaking interpretation. I'm just personally strongly opposed to gimicky games where the experience feels, well, stupid. It's much more fun, in my opinion, when things happen differently every time rather than spamming the same trick over and over. Many RTS's are also guilty of these sorts of design oversights, where one or two factions have a vastly superior rush strategy that turns every game into the exact same rush, over and over. Such things make PVP into a boring experience, with all the same problems as AI enemies doing repetitive things.