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alcar

Member Since 02 Jan 2013
Offline Last Active Sep 02 2013 01:16 PM
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Posts I've Made

In Topic: Game Programming Online Courses

01 September 2013 - 08:49 PM

Is there a particular reason that you need to be a "game programming course?" It seems like with your schedule, something like a good YouTube playlist or another place with very on-demand teaching would be idea. I don't have any particular ones to recommend but maybe those extra options will help someone else point you to a good resource.

Oh, well, I've been studying on my own for a while, reading books and articles, watching YouTube playlists, etc. I think taking a course would make me commit more and be more responsible about it, maybe motivate me a bit more, if you know what I mean.


In Topic: Game Programming Online Courses

01 September 2013 - 08:47 PM

 


I've been thinking about enrolling in a game programming course, but college's been keeping me pretty busy

 

Why don't you wait until college (which has to be your top priority while you're in college) is not keeping you busy? 

 

I can handle both, but one of them must be flexible. College isn't, so I need the course to be, if there's such thing. That's a good question though, but I don't really wanna get into that, if you don't mind.


In Topic: Blender/Python books and tutorials

14 January 2013 - 08:31 AM

Thanks for the replies!

 

You see, I have a book on Blender 3D, and I've been studying Python for some time. However, I have no material on game development using the Blender game engine and the Python programming language, together sad.png


In Topic: Not sure where to start

02 January 2013 - 03:13 PM

Thanks for the replies, guys!

 

All the languages in the world wont help you make a game, it you dont know how to use them correctly. Study up on the fundamentals of game developing. Its basically a load of different methods of doing certain things which are required in games: movement, collision, physics, database, ext... Very usefull stuff. I must admitt its tempting to skip over this stuff but it is extremely useful.

 

I've already studied the theoretical part of games, but I agree with you, it's very useful!

 

What I did when I first started out was to think of a few simple games I like (like pong or snake) and then write down the elements I like most.

 

For example instead of making a direct copy of snake or tetris you could have a snake which you can use to form shapes then when pressing a button have the snake drop down like a tetris block. Its not really about the complexity of games but more about having fun and creating unique gameplay. Which I personally think is most important.

 

With kind regards,

 

StaticCube

 

Sounds like fun, I think I'll give it a try smile.png


In Topic: Not sure where to start

02 January 2013 - 01:13 PM

Go to this website --> http://irrlicht.sourceforge.net/

 

Download their latest distribution and check out the examples that they have.

 

Create your own demos using irrlicht, after taking hints from existing examples.

 

That should help you initiate into game development.

 

Thanks for the fast reply! 

I appreciate your suggestion, but I think that's a bit too specific. That's one engine for one language in particular, which is pretty much what I've been doing so far. I need a different point of view, a new way of approaching things..


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