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Obscure

Member Since 10 Feb 2000
Offline Last Active Mar 16 2012 05:20 AM

Posts I've Made

In Topic: Some advice on how I'm going to charge my client please?

13 March 2012 - 02:30 AM

I originally wanted to charge a 20 dollar hourly rate as that seems to be around the norm for new to the field freelancers. But I'm going to charge a weekly rate that'll be slightly cheaper than what my desired hourly rate would add up to. Possibly this method will leave the client feeling like they aren't paying so frequently .....

The amount you charge won't alter how your clients feel about the frequency with which they pay you. The two aren't the same thing.

You can charge by the hour or by the week but if you bill monthly there is no difference to the client.

In Topic: example non disclosure agreement

13 March 2012 - 02:06 AM

There doesn't actually appear to be a question in the quote you posted so not really sure what you want beyond a suggestion to Google "example non-disclosure agreement" and read one of the hundreds of samples. If you have a specific question then obviously please do post again.

In Topic: Do I "need" a company name for what I plan on doing?

12 March 2012 - 08:04 AM

What about selling games via the Android Market, Steam, etc.? Will you simply have to adhere to the rules and such set up by those applications/websites?

It doesn't matter how you sell them. If you make money you need to act in accordance with your country's tax and business laws.

If I wanted to make a splash screen show up when running the game, could I use my company name and logo/image and under that, put a copyright disclaimer like "© 2012 Mr. G. HMP"?

Yes, provided that name is not already being used as a trademark by another company/person.

In Topic: I have an idea...

09 November 2011 - 12:26 AM

I'm just getting started in the industry but I feel like I have a good idea for a game and I'm wondering how or when I'd be able to make it happen.

That would depend entirely on the policy of the company you work for. They may be happy for you to pitch the idea or they may feel it necessary that you get experience developing games first.

In Topic: Looking for publishers

19 August 2011 - 10:34 AM

So do you know any publishers that reply to ''young developers''...?

No. Publishers aren't interested in young developers, they are only interested in good developers (regardless of their age) who understand business.

I mean - many people say PopCap etc... come on. They won't even read my e-mail...
I want to make time-management games for example, so simply - casual 2D games.

Then your emails obviously aren't presenting your product well or you are pitching to the wrong publishers. Other developers have been published by Popcap so obviously they do like some of the stuff they are sent.

First you need to identify which publishers are publishing the sort of games you make.
Second, you need to be 100% sure that your games are of the same quality as the ones they are publishing.
Thirdly, find out who handles licensing/acquisitions and talk to them.
Fourthly, make sure that when you send your game you provide them with a high quality, polished build and all the information they need to review it.

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