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Olliepm

Member Since 04 Jan 2013
Offline Last Active Yesterday, 03:02 PM

#5238581 MIDI in games

Posted by Olliepm on 06 July 2015 - 04:17 AM

Well, /someone/ doesn't share my vision. tongue.png   The reason I want to use MIDI is for its ability to store musically meaningful data.  There is surely no better protocol that exists.  Every aspect of music composition is important to me here - the bar, the time sig, the key sig etc; MIDI can handle all of that for me.  My game has to be able to say "change the 2nd chord in bar 2 to the next inversion of its self", or "replace this bar of music with a music bar created from data based entirely on user input" for e.g.  This is the level of musical control I'm exploring.   I suppose it's hard for me to explain the idea, but I've thought about it a lot and I'm definitely using MIDI for this.  If anything, I'd have to write my on sequencing protocol if I weren't using MIDI. 




#5238199 MIDI in games

Posted by Olliepm on 03 July 2015 - 09:55 AM

Is MIDI used much in games anymore?  I have a game concept I intend to create that will involve using realtime processing of MIDI to create the music in game.  I'm just not sure what I'm going to do when it comes to the sound synthesis, because most default MIDI playback sounds awful.  I recall learning that older consoles used hardware chips for sound synthesis, but I don't know if consoles still use hardware that can play back MIDI. I fear this means coding a whole sound engine...

 

Just looking to start a general discussion with this one :)




#5207402 Education vs Industry Experience

Posted by Olliepm on 29 January 2015 - 05:12 AM

I think so (I'm awaiting details on that), although, I'd have the intention of seeking further work in the games industry without the need to return to university.  In essence, I'm wondering whether I'd be any more or less likely to be hired without a degree, if I had a years industry experience under my belt instead.  It's hard for me to gauge how much of a risk I'd be taking.




#5207396 Education vs Industry Experience

Posted by Olliepm on 29 January 2015 - 04:52 AM

I'm wondering if those of you who have industry experience could share your thoughts on whether it's worth taking a job and dropping out of college/university?

 In my specific case, I would be considering dropping out for a years contract as an environment/ambiance sound designer.  I won't name the developer, but they are a highly regarded and stable company.  It's just a question of the position I'd be in after my contract ended; will it matter that I had not completed my degree if I aim to seek more work in the games industry thereafter?

*edit - The studio uses Unreal4 and Wwise

Thanks guys! smile.png




#5163876 Can someone help me write a program?

Posted by Olliepm on 30 June 2014 - 12:09 PM


If you ever want to learn the basics and make some simple games on the way there's a really good tutorial: 


Thanks for the help.  It seems like you tried to post a link to this tutorial, but it's not displaying (at least for me).


#5163739 Can someone help me write a program?

Posted by Olliepm on 29 June 2014 - 06:41 PM

Thanks Bacterius!




#5163736 Can someone help me write a program?

Posted by Olliepm on 29 June 2014 - 06:20 PM

 I have a friend helping me too, so I should be fine to work on it myself.

I would like to run it on Windows.  The display format of the text output doesn't matter as long as it can be read, and that the colour relationships can be editied.

Well, here are what I think would be the steps:

The relationships between colours and letters are defined

A process is written for outputting a coloured version of the input letter

The program scans the full text input letter by letter

 

The program outputs the the new text, letter by letter.

  

 

** As I wrote the above, my friend actually just offered to write the program quickly and leave comments that would help me understand it.  I appreciate your help, and I still intend to follow up on what you said though.  That 'core skill of programming part'  actually makes a lot of sense.

Thanks!

 

 




#5163724 Can someone help me write a program?

Posted by Olliepm on 29 June 2014 - 05:17 PM

I'm very new to programming; I basically understand the concepts of how it works, but don't know the methods or the languages.

 

I'm wondering how advanced I would have to become at programming to create a program which could read text files, but display letters in defined colours. For example: The program would load a text file that says "Hello world" and display the words "Hello world" with every letter 'o' being blue, and every letter 'l' being red.  I picked those colours at random for the example, but the idea would be that the program would allow you to select the colour to letter relationships yourself.  Having to actually edit the code to change those relationships wouldn't bother me if I knew how to do it though.

 

From what I've read about programming, I can't imagine this would be an incredibly complex task.  

 

Any advice on the subject?  Know of an existing program that does this already?  I need your help!




#5060834 Hello! What's your opinion of this tracks?

Posted by Olliepm on 10 May 2013 - 06:45 AM

The chiptune was interesting, and pretty cool.  I think it would be better if the lead melody wasn't looping constantly, because I can see it getting annoying after a while (assuming the zombies are being held off for extensive amounts of time).  I suppose if this wasn't something you wanted to do, you could change the sample for that lead sound to something that doesn't sustain as long, like a glockenspiel type sound?

 

The only thing I could suggests for the orchestral piece was that the lower range woodwind (I think) instrument sounded a little too much like a sample instrument, so maybe try some chorus, reverb, or edit each notes velocity to make it sound a little more human; by the time the arpeggiated part kicked in I really loved the track. I think it's really good and quite pleasant to listen to, so it'd be well suited to a game.  

 

All in all, I dig :)




#5033814 Creating SFX

Posted by Olliepm on 18 February 2013 - 11:20 AM

Awesome thread!  This made me laugh  -


Bones crunching and breaking   I personally like putting things in (cooked) whole chickens and then beating the chicken with a sledge hammer or other bludgeoning device.



#5030712 Got Soundcloud?

Posted by Olliepm on 10 February 2013 - 09:21 AM

Post links to your soundcloud here! 

 

 

I personally return all followers, and mine is www.soundcloud.com/echo-gecko




#5019497 UDK Audio Tutorial or Reference

Posted by Olliepm on 09 January 2013 - 10:16 AM

Hey buddy, this needs to be a quick reply cause I'm busy but after glancing on your post, I thought I'd link you here. These videos really helped me One of them is in the wrong order though.

P.S Search for the playlist and start at part 1!


#5017577 How do I Replace Game Sounds?

Posted by Olliepm on 04 January 2013 - 06:26 PM

Recently I was looking through the files and folders of all the PC games I have (downloaded from Steam). I noticed that in some cases I found MP3 files, and presumably all I had to do was take my own sound, rename it to the same name as the original sound I want to replace, and delete the old one.  This was generally only the case with basic games though.  The Bioshock demo , differently, contained a small number of files with the extension '.fsb'.   I briefly Googled this, and it seems these files are something to do with Fmod.  Oddworld: Abe's Exodus had what I thought to be a pretty simple sound scheme that would be a good start for me, but the game folder only contained a single file named 'sounds.dat'. 

Now, I have Wwise installed and have spent a few hours learning the basics a while back; I knew Batman Arkham City to have used Wwise, so I downloaded the demo in the hope I might have the tools to work with this one, opened up the folders an found a folder entitled 'SFX', which contained extensions '.bnk'.

In any attempt at opening these files, I've been presented with text gibberish.  Treat me like a noob/idiot if you must, but I'd really just like some idea of where to start here?  I don't know much about how game engines/ audio engines work, or what other files in the game folder may be relevant to the tasks I am trying to carry out.   

Any solutions to either of these games' file extensions would be highly, highly appreciated, however I'd be more grateful for a solution to game audio pertaining to Wwise, because if possible, I'd like to be able to edit FX, attenuation curves etc. and Wwise is the only software I have even a clue how do do this in.

 

And most important of all to keep in mind, I'm finding it very difficult to gauge whether what I'm trying to do is going to be a lot more difficult than I'm making it out to be, but in theory I just don't know how it can be.  I have no knowledge of code though...

 

I've honestly been all over the internet with this one, but all people ever seem to want to know is how to EXTRACT, but not replace a game's audio.  So please help =]

 

Thanks! 




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