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Olliepm

Member Since 04 Jan 2013
Offline Last Active May 17 2013 04:03 PM
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#5060834 Hello! What's your opinion of this tracks?

Posted by Olliepm on 10 May 2013 - 06:45 AM

The chiptune was interesting, and pretty cool.  I think it would be better if the lead melody wasn't looping constantly, because I can see it getting annoying after a while (assuming the zombies are being held off for extensive amounts of time).  I suppose if this wasn't something you wanted to do, you could change the sample for that lead sound to something that doesn't sustain as long, like a glockenspiel type sound?

 

The only thing I could suggests for the orchestral piece was that the lower range woodwind (I think) instrument sounded a little too much like a sample instrument, so maybe try some chorus, reverb, or edit each notes velocity to make it sound a little more human; by the time the arpeggiated part kicked in I really loved the track. I think it's really good and quite pleasant to listen to, so it'd be well suited to a game.  

 

All in all, I dig :)




#5033814 Creating SFX

Posted by Olliepm on 18 February 2013 - 11:20 AM

Awesome thread!  This made me laugh  -


Bones crunching and breaking   I personally like putting things in (cooked) whole chickens and then beating the chicken with a sledge hammer or other bludgeoning device.



#5030712 Got Soundcloud?

Posted by Olliepm on 10 February 2013 - 09:21 AM

Post links to your soundcloud here! 

 

 

I personally return all followers, and mine is www.soundcloud.com/echo-gecko




#5019497 UDK Audio Tutorial or Reference

Posted by Olliepm on 09 January 2013 - 10:16 AM

Hey buddy, this needs to be a quick reply cause I'm busy but after glancing on your post, I thought I'd link you here.  These videos really helped me https://www.youtube.com/watch?v=3NjsfO_5tCA&playnext=1&list=PL779C88D57BA7D617&feature=results_main  One of them is in the wrong order though.

P.S Search for the playlist and start at part 1!


#5017577 How do I Replace Game Sounds?

Posted by Olliepm on 04 January 2013 - 06:26 PM

Recently I was looking through the files and folders of all the PC games I have (downloaded from Steam). I noticed that in some cases I found MP3 files, and presumably all I had to do was take my own sound, rename it to the same name as the original sound I want to replace, and delete the old one.  This was generally only the case with basic games though.  The Bioshock demo , differently, contained a small number of files with the extension '.fsb'.   I briefly Googled this, and it seems these files are something to do with Fmod.  Oddworld: Abe's Exodus had what I thought to be a pretty simple sound scheme that would be a good start for me, but the game folder only contained a single file named 'sounds.dat'. 

Now, I have Wwise installed and have spent a few hours learning the basics a while back; I knew Batman Arkham City to have used Wwise, so I downloaded the demo in the hope I might have the tools to work with this one, opened up the folders an found a folder entitled 'SFX', which contained extensions '.bnk'.

In any attempt at opening these files, I've been presented with text gibberish.  Treat me like a noob/idiot if you must, but I'd really just like some idea of where to start here?  I don't know much about how game engines/ audio engines work, or what other files in the game folder may be relevant to the tasks I am trying to carry out.   

Any solutions to either of these games' file extensions would be highly, highly appreciated, however I'd be more grateful for a solution to game audio pertaining to Wwise, because if possible, I'd like to be able to edit FX, attenuation curves etc. and Wwise is the only software I have even a clue how do do this in.

 

And most important of all to keep in mind, I'm finding it very difficult to gauge whether what I'm trying to do is going to be a lot more difficult than I'm making it out to be, but in theory I just don't know how it can be.  I have no knowledge of code though...

 

I've honestly been all over the internet with this one, but all people ever seem to want to know is how to EXTRACT, but not replace a game's audio.  So please help =]

 

Thanks! 




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