I have a friend helping me too, so I should be fine to work on it myself.
I would like to run it on Windows. The display format of the text output doesn't matter as long as it can be read, and that the colour relationships can be editied.
Well, here are what I think would be the steps:
The relationships between colours and letters are defined
A process is written for outputting a coloured version of the input letter
The program scans the full text input letter by letter
The program outputs the the new text, letter by letter.
** As I wrote the above, my friend actually just offered to write the program quickly and leave comments that would help me understand it. I appreciate your help, and I still intend to follow up on what you said though. That 'core skill of programming part' actually makes a lot of sense.
I'm very new to programming; I basically understand the concepts of how it works, but don't know the methods or the languages.
I'm wondering how advanced I would have to become at programming to create a program which could read text files, but display letters in defined colours. For example: The program would load a text file that says "Hello world" and display the words "Hello world" with every letter 'o' being blue, and every letter 'l' being red. I picked those colours at random for the example, but the idea would be that the program would allow you to select the colour to letter relationships yourself. Having to actually edit the code to change those relationships wouldn't bother me if I knew how to do it though.
From what I've read about programming, I can't imagine this would be an incredibly complex task.
Any advice on the subject? Know of an existing program that does this already? I need your help!
The chiptune was interesting, and pretty cool. I think it would be better if the lead melody wasn't looping constantly, because I can see it getting annoying after a while (assuming the zombies are being held off for extensive amounts of time). I suppose if this wasn't something you wanted to do, you could change the sample for that lead sound to something that doesn't sustain as long, like a glockenspiel type sound?
The only thing I could suggests for the orchestral piece was that the lower range woodwind (I think) instrument sounded a little too much like a sample instrument, so maybe try some chorus, reverb, or edit each notes velocity to make it sound a little more human; by the time the arpeggiated part kicked in I really loved the track. I think it's really good and quite pleasant to listen to, so it'd be well suited to a game.
Recently I was looking through the files and folders of all the PC games I have (downloaded from Steam). I noticed that in some cases I found MP3 files, and presumably all I had to do was take my own sound, rename it to the same name as the original sound I want to replace, and delete the old one. This was generally only the case with basic games though. The Bioshock demo , differently, contained a small number of files with the extension '.fsb'. I briefly Googled this, and it seems these files are something to do with Fmod. Oddworld: Abe's Exodus had what I thought to be a pretty simple sound scheme that would be a good start for me, but the game folder only contained a single file named 'sounds.dat'.
Now, I have Wwise installed and have spent a few hours learning the basics a while back; I knew Batman Arkham City to have used Wwise, so I downloaded the demo in the hope I might have the tools to work with this one, opened up the folders an found a folder entitled 'SFX', which contained extensions '.bnk'.
In any attempt at opening these files, I've been presented with text gibberish. Treat me like a noob/idiot if you must, but I'd really just like some idea of where to start here? I don't know much about how game engines/ audio engines work, or what other files in the game folder may be relevant to the tasks I am trying to carry out.
Any solutions to either of these games' file extensions would be highly, highly appreciated, however I'd be more grateful for a solution to game audio pertaining to Wwise, because if possible, I'd like to be able to edit FX, attenuation curves etc. and Wwise is the only software I have even a clue how do do this in.
And most important of all to keep in mind, I'm finding it very difficult to gauge whether what I'm trying to do is going to be a lot more difficult than I'm making it out to be, but in theory I just don't know how it can be. I have no knowledge of code though...
I've honestly been all over the internet with this one, but all people ever seem to want to know is how to EXTRACT, but not replace a game's audio. So please help =]