Hi! Just looking for some tips...
I've been learning to program for about a year now, but I come from an audio focused background. My experience includes making a simple game in Unity using C# and some audio specific programs in C++. I'm trying to focus more on indie game development now, so I was hoping to broaden my knowledge of programming here. This would cover all aspects of game development. I do not need to write my own game engine as I am content with Unity and Unreal for my purposes.
Specifically I'm looking for a list of key topics to read up on that anyone who intends to make their own games should know about. For e.g. I know nothing about 3D math because I'm able to build visual geometry using the Unity or Unreal editors without code - I'm not sure whether I ought to learn about it? Other topics I don't know much about might be general software development concepts or conventions. An example of something I had trouble with coming from an audio background was understanding how to #include header files, and how linkers work. I felt when learning about these subjects I was lacking more basic fundamental knowledge, and found it hard to grasp how all of my individual code files were working together. I'm fine with programming logic, but I could really use tips on how to structure my code according to accepted conventions.
Anything you can think of that I should know about is worth suggesting. I'll be able to read up on the subjects in my own time if you could simply suggest keywords to read up on and why the topic is important. Thanks!
OlliepmMember Since 04 Jan 2013
Offline Last Active Jan 27 2016 07:07 PM
- Group Members
- Active Posts 114
- Profile Views 3,914
- Submitted Links 0
- Member Title Member
- Age 25 years old
- Birthday September 17, 1990