There are many roads to Rome. I know that.
But what should my friends and I do if we want to become gamedevs(Programmers, we use C#)?
Is it good to learn alot of basic and advance programming?
Should we for example learn different sort algorithms and such things? To have a good background before jumping into gamedev?
What about math? What sort of math is important to know when we want to make games as mario. Diablo 2. In other word 2d and isometric games?
Other things we should learn before we hit gamedev?
I known some developers jump straight into games and learn it that way. But is that better than having a solid background in basic/advance prog, math and then start creating games?
Thanks for all replies
Thomas WiborgMember Since 05 Jan 2013
Offline Last Active Nov 20 2015 06:23 PM
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