Also there is a large component of a Unity project that isn't in code that you may have to remove any code you wrote for those things and redo it on Unity's visual side. This includes placement of 3D objects in your world, light sources, sound sources, sky boxes and various properties
Actually, our worlds are randomly generated.
We do not need to place lots of objects or lights manually. So the Unity level editor might not be that helpful for us.
And at the end of the day you'll learn and understand things alot more using Ogre because you can dig through the engine and see whats happening.Sure, but still we fear that Unity would do it better than us.
We agree with the fact that Unity does not necessarily have better graphics than Ogre.
But we are wondering if it is worth the effort.
Ogre is great, but perhaps it offers too much "control" for us, 3D newbies.
Is it possible to obtain nices results with Ogre, while keeping it simple? Or do we have to understand much more things than someone who uses Unity does?