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Member Since 05 Jan 2013
Offline Last Active Jan 21 2013 01:46 PM

Topics I've Started

Creating simple 2D / 3D special effects

15 January 2013 - 09:46 AM



I am working on a simple card game (like SolForge). That game has some pretty simple effects - look glows around cards, etc.


I've looked at the visual resources that SolForge uses and the effects are generally a long list of png images that are played in sequence.


Can anyone recommend software that is used to create these types of effects? For example, I'm assuming that that an artist didn't hand animate every single png in the "glowing smoke" effect that surrounds playable cards.



Game AI for card game

05 January 2013 - 03:39 PM



I have written several perfect knowledge games (chess, checkers, othello, etc.) but I would like to better understand the common mechanisms that are utilized when dealing with card games - where the AI opponent doesn't have knowledge of what cards an opponent is holding (and no, I do not want the AI to cheat).

I don't understand how I can build a game tree (and then minimax, etc.) without knowing the cards the opponent is holding. The only thing I can think of is to use probabilities to make meaningful guesses as to what the opponent has.

The AI in something like the electronic version of Magic the Gathering appears to make very good choices but I'm just not sure how it works.

I'd really appreciate it if someone might shed a little light on this for me.

All the very best,