Okay so I followed this guys tutorial this time.I was able to build all of the projects for GLFW 3.0
So now I'm going in and editing them while following the tutorial on open.gl/context
More specifically I took the "triangle" project and started it from scratch to follow said tutorial.
But Functions like glfwSleep() and glfwOpenWindowHint() are still undefined. Are these not used in GLFW 3.0?
Can I not use GLFW 3.0 for this tutorial?
Have a look at GLFW 3.0 examples to see how to setup basic window. Yes, some things are gone in GLFW3, including these 2 functions you mentioned.
Use glfwWindowHint instead, and threading support was removed from GLFW. Best look at provided examples/tests and into code - thats best reference for now (although there was a link to PDF with GLFW3 reference, it may be a bit outdated but its better than nothing, I will post it when I find it)
Got it, glfwCreateWindow(); seems to be the new sensation.
Thanks for the help. Is there anything else I should know before I continue with GLFW 3.0?
Also, is it possible to use two libraries at the same time? Say SFML 2.0 and GLFW 3.0? Are there any advantages to this?
Sorry for the bombardment of questions, I admire your knowledge and I truly appreciate they help you (and everyone else) has given me.
Onward with OpenGL!

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