Here's a preview of the current status of the combat system in my hobby game, Elium Prison Escape
I've managed to implement and get working together most of what I want for combat (attacks, counterattacks, followup attacks, parrying, offhand attacks, kicking, dodging, pushing, stunning) and a decent AI.
in this video I only play in a test level. I'm yet to focus on creating proper level assets and layouts after the combat is more polished, once I can be sure it's going to work nicely and actually be fun (since it's the main pillar of the game)
(make sure to watch in HD)
in this video dismemberment and dodging are actually not shown. I forgot to use dodging (and the AI cannot use it yet), and both kills weren't with very lethal blows so dismemberment wasn't shown
The next in the development will still be the combat. making the combat more intense (more back and forth attacks/parries), making the auxiliary moves more useful (kicks, offhand attacks, dodges), making the AI less jerky (especially its movement), and tweaking the gameplay based on the feedback that I've gotten from my testers
I know just one video doesn't give too much room for feedback but pretty much everything I can gather regarding anything from it (looks, atmosphere, gameplay flow, etc) can be useful, so let me know what you think