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Leikaru

Member Since 08 Jan 2013
Offline Last Active Mar 31 2013 08:35 AM
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Posts I've Made

In Topic: Different Ore types

02 February 2013 - 03:59 PM

This topic is really interesting. smile.png


In Topic: Different Ore types

02 February 2013 - 10:27 AM

Sword Times = Medieval Times. That's when they were very popular. But your right, they were used for many years. Norman's, and all that (I'm English, so I base it off English historical periods). 


In Topic: Different Ore types

02 February 2013 - 05:59 AM

Coal -> Fire

 

Coal used to make Fire. Fire used to heat Iron. Hammer used to hit the heated Iron. Repeatedly. Iron becomes Blade. Blade combines with Hilt. Results in a Metallic Pointy Stick of Sharpness.

 

Depending on time of course. Back in Sword times, if I am correct, they used wood more than they used coal. Wood was used frequently in medieval times, instead of Coal, because it was easier to get.


In Topic: Different Ore types

01 February 2013 - 12:08 PM

Dwarf Fortress's main idea isn't about Geology at all

Dwarf Fortress may not set out to be a geology simulator, but that doesn't change the fact that it is (perhaps incidentally) a geology simulator.

 

There is a world of difference between the Settlers' brand of "iron + coal => sword", and Dwarf Fortress' complex mineral trees.

 

Iron + Coal doesn't equal a sword anyway. Also, as for Dwarf Fortress, I'm just saying that if he wasn't a realistic game, he can have them trees in if he wants to.


In Topic: Different Ore types

01 February 2013 - 11:38 AM

You should think about whether you're making the ores as a means to regulate acquisition of materials or as a part of the world.  In Anno or Civ or whatever, you are basically making an "Iron Farm" and just jumping through the appropriate hoops to get the material you need.  Calling it "Iron Ore" is fine, and you can just stick it around the map to make hotspots for control and development.

 

In the Dwarf Fortress example, if you want Iron, you have to harvest either Magnetite, Hematite or Limonite, all of which can be used as rocks for building and crafting, and which can be processed at a smelter to produce iron bars.  Some ores, like Galena, are more complex, since smelting that produces a bar of lead and half a bar of silver, but you can use the ore with gold nuggets to make electrum, complicating the tech tree even further.

 

I'd never suggest that anyone make a mineral tech tree as complex as DF's, unless you're a sadist or are making a game about geology, but the "list of ores" question can be answered with the wiki links above, so you need to focus a bit more on the uses of ore in your game before you can decide what you need.

 

Dwarf Fortress's main idea isn't about Geology at all, so he could go for advanced ores. In fact, if he's looking to make a realistic game, then yeah, I'd advise that he does go for the complex trees that DF has.


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