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Deallo

Member Since 09 Jan 2013
Offline Last Active Jul 15 2013 06:28 PM

#5022764 Quick Questions.

Posted by Deallo on 17 January 2013 - 10:07 PM

http://www.cs.northwestern.edu/~hunicke/MDA.pdf

 

Personally, I recommend the MDA (Mechanics, Dynamics, Aesthetics) approach and looking at the 8 Aesthetics( Main Reasons why people play games):

 

 

1. Sensation
  Game as sense-pleasure  (Hearing/music - Catherine, Sight/art - El Shaddai )
2. Fantasy 
as make-believe (Soldier - Call of Duty, Spy - Splinter Cell, Mage/Warrior/Rogue - Skyrim, etc, etc)
3. Narrative 
   Game as drama (For the story, Most J-RPG's, Spec Ops: The Line, etc)
4. Challenge
  Game as obstacle course (Super Meat Boy, Demons Souls, Any game that's hard)
5. Fellowship
  Game as social framework (Teamwork with other people. Horde on Gears of War, Co-op mode on any game, etc)
6. Discovery
  Game as uncharted territory (Wandering around Skyrim, Fallout 3, Sandbox games)
7. Expression
  Game as self-discovery (Allow's a person to express themselves. Through choices, in-game creation - minecraft, music creation in Mabinogi, etc)
8. Submission
  Game as pastime (To lose oneself in, mindless past-time. Pokemon, Final Fantasy, etc)
 
Personally, I have one more: 
 
9. Competition
Game as competition (Multiplayer in Call of Duty)
 
These are the reasons people play games.
 
Most games have at least three aesthetics. Although some games have fragments of other aesthetics, Mario having story to rescue princess, nobody plays Mario for the story, thus Narrative isn't an aesthetic in Mario.



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