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Carradine

Member Since 24 Aug 2001
Offline Last Active Sep 22 2014 03:18 PM

Posts I've Made

In Topic: Detecting a shadow z-depth collision under terrain polygons

10 September 2014 - 10:25 AM

Thanks, when I woke up this morning I had that realization that the dot product of the normal was what i was looking for, I have been doing to many crazy matrix calculation in my head I ignored the simpler solution :)

 

The issue with underground lighting is that even if the light is above the horizontal plane, there are still exposed polygons past the edges of the world where the light still shines underneath, the terrain at the edges of the world are not "capped" since there is no reason to since the player can never see in that direction.  So for my orthogonal shadow map, I render the scene starting outside the entire terrain world, and look in.  Hope that makes sense!


In Topic: Vantage: Prehistoric Simulation MMO

12 March 2014 - 12:33 PM

Thanks Rendered World, I hope you like the game, it is free to download and play if you wish to check it out!

 

And Norman you are right about how content is implemented. I could make 20 types of cordage and put it into the game, but for now I am just implementing 1 or 2 of each type of object for crafting purposes.  It obviously takes a while to create new meshes and put them into the game, so I rather spend that time getting gameplay mechanics for new items and crafts into the game, and come back later and add the diverse objects later.


In Topic: Vantage: Prehistoric Simulation MMO

10 March 2014 - 03:00 PM

That looks amazing!  Ill definitely check it out!  And I agree, I believe this type of game is going to be huge which is why I have spent so many years working on it.

 

I do realize the farming was later, but for now I am just attempting to implement various types of crafting systems to diversify the game play mechanics, and also items and crafts like the bow drill for firemaking are items I will slowly add in.

 

Overhauling the game into an MMO took a very large amount of time, but now the way has been cleared to make a great deal of content.


In Topic: How to allow file create/read/write/modify access in Program Files for a patcher

24 October 2013 - 10:11 AM

I will definitely work on this, thanks for the info!


In Topic: How to allow file create/read/write/modify access in Program Files for a patcher

23 October 2013 - 03:32 PM

Wow, I actually wasn't expecting that answer but thanks.  Like I said, I already install the files into the Users/AppData directory and that works for most people.  But even some of them seem to have problems installing there due to access restrictions.  Some of them can simply change their restrictions, but of course I need my game to work "right out of the box".  My game was submitted the Independent Games Festival, and even though all my testers can run the game, the IGF Judge cannot because of this.


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