How am I supposed to use a TTF in SDL? (I know about SDL_ttf() and such.) I'm assuming I make a black BG that takes up the whole screen, then assign a letter in the TTF to each keystroke? That should work, correct?
Uhm, I've come upon a little problem. I've switched to a main weapon XML data file, and am trying to define reload, firing, and switch animations. I don't know how to organize this in an XML file for the FPS game. Can anyone help me with this problem?