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Member Since 12 Jan 2013
Offline Last Active Sep 17 2015 02:06 PM

Posts I've Made

In Topic: Bad performance when rendering medium amount of meshes

11 September 2015 - 03:27 PM

When I was working on performance with alot of meshs, I found it very profitable to 'flag' which of my meshs was static, and then, on runtime, combine all static meshs into one large mesh object and then render that. It worked rather well because it was iterating through a small number of meshs (the vertex count was high for each mesh, however)

In Topic: Question about game dev history

27 July 2015 - 01:22 PM

I created a simple sprite editor for the TI-99/4a... I'm sure there was one available for devs at the time.

In Topic: Rate my Game Loop

16 April 2015 - 02:04 PM

So far, it looks pretty good. Again, I'd like to reiterate what ferrous said: avoid magic numbers! He says it's a minor nit, but as you develop software further, you will grow to regret using numbers like that.


Also, i suggest using the code tags when posting code. It just makes it easier to read. :D

In Topic: New to Game Dev, looking for some guidance.

15 April 2015 - 12:53 PM


You are on the right track. My best suggestion is to develop a skill in a particular field if you are a programmer. This will help a lot for team projects. As well as individual.

I would also suggest this, but later. For now, I suggest you focus on learning a little bit of everything. That way, you have a wide scope of things to choose from when you decide to focus on one field.

In Topic: Hi there

15 April 2015 - 12:52 PM

Welcome to GDNet, the place where programmers, artists, and musicians all get along to create sweet sweet magic. :D


But seriously, this is THE place to go for programming info.