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Member Since 12 Jan 2013
Offline Last Active Jun 12 2015 11:17 AM

Posts I've Made

In Topic: Rate my Game Loop

16 April 2015 - 02:04 PM

So far, it looks pretty good. Again, I'd like to reiterate what ferrous said: avoid magic numbers! He says it's a minor nit, but as you develop software further, you will grow to regret using numbers like that.


Also, i suggest using the code tags when posting code. It just makes it easier to read. :D

In Topic: New to Game Dev, looking for some guidance.

15 April 2015 - 12:53 PM


You are on the right track. My best suggestion is to develop a skill in a particular field if you are a programmer. This will help a lot for team projects. As well as individual.

I would also suggest this, but later. For now, I suggest you focus on learning a little bit of everything. That way, you have a wide scope of things to choose from when you decide to focus on one field.

In Topic: Hi there

15 April 2015 - 12:52 PM

Welcome to GDNet, the place where programmers, artists, and musicians all get along to create sweet sweet magic. :D


But seriously, this is THE place to go for programming info. 

In Topic: New to Game Dev, looking for some guidance.

14 April 2015 - 07:20 PM

First off, welcome to the forums!

Secondly, if you're looking for experienced developers, here's the place. Most if not everyone here is here to share knowledge and build a solid knowledge base for all programmers to use. 

One of the best things you can do is start reading and posting. Get yourself out there, and talk to a few experienced devs even on this site! That's where I started several years ago. Now I'm developing my own game engine based on the knowledge I've learned here.


Good luck in your endeavors!

In Topic: Beginner setup questions

18 March 2015 - 09:24 PM

I personally prefer to dev on a Windows 7 machine. Most programs these days are dev'd to be cross platform, however, so if you plan on going that route, the OS is up to what you're comfortable with.


In terms of brands, I generally stick to HP. I've had AlienWare and it was the most unreliable piece I've owned (my own experience). As a starting dev, I wouldn't worry about graphics hardware too much (unless you plan on PLAYING alot of games on the machine). Development generally doesn't take crazy amounts of computer power until you get into some crazy shaders and things.


As for the engine, that's your own personal preference and what you like. Unity is cross platform and simple to use. UDK has an amazing graphics engine, CryEngine... well, I'd stay away... it's very cookie-cutter and not particularly user friendly.


I personally didn't start with an engine. I began with programming, but that's just because that's how I do best. I think in a more technically logical way, so coding was best for me. If you are more visual, using an engine like Unity may be more your speed. It all depends on how you want to get into it.