I encountered some problem while using geometry shader. Usually input from the vertex shader should be passed via geometry shader (if used) to the fragment shader. But is it possible that geometry shader (when used in a program) can be bypassed and output from the vertex shader can be directly sent to fragment shader bypassing the geometry shader?
Any clarification will be highly appreciated.
Thanks in advance!
jenny_wuiMember Since 12 Jan 2013
Offline Last Active Mar 21 2016 03:11 PM
- Group Members
- Active Posts 81
- Profile Views 4,069
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown