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Member Since 13 Jan 2013
Offline Last Active Aug 19 2016 10:46 AM

Posts I've Made

In Topic: [UNITY] Enemy Movement

20 April 2016 - 11:32 PM

Can you design the algorithm without the use of the while loop (and just with the branching ifs)? I haven't tried your code out on a project of my own, but with what I know of Unity I'm willing to bet it's causing issues within Update (since it's called every frame).