Thanks for the advice guys. I will make a separate board object for the AI to work on. I'll probably do this by updating this object while updating the real board. Making a copy constructor is rather messy, because I have lists of pointers (for convenience sake) as data members. I will also implement a "undo" function (shouldn't be too hard ).
I haven't thought it through, but I inclining toward minimax right now (that's the one they use for chess right? [edit: yes, yes it is]). From what I understand of Monte Carlo methods is that they can fickly in terms of parameters of the randomness. I'll keep you guys posted
t3685Member Since 13 Jan 2013
Offline Last Active Jan 16 2013 09:56 AM