I'm converting my DirectX text renderer to OpenGL, and I've run into an issue with the texture coordinates. My problem is that the text that gets rendered in OpenGL is flipped horizontally. I was wondering how this came to be as after reading about how OpenGL texture corrdinates work, I would have thought that I would have needed to invert the V component of the texture coordinates, but this seems to be not the case.
f12dudeMember Since 13 Jan 2013
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