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Member Since 14 Jan 2013
Offline Last Active Private

Topics I've Started

Tutorial/Book OpenGL 3.1+

01 February 2013 - 08:18 AM

Is there any good book or tutorial that begins teaching actual opengl directly, without teaching the deprecated things like direct mode, fixed function, display list, etc. ?



Have Solution/Project for both VS2010/2012

29 January 2013 - 06:17 AM

If you want to make a Solution and Project, for both VS2010 and VS2012, what things you have to change for all to work out without problems? 

My guess:


1. Solution_vs2010.sln with Project_vs2010.vcxproj

2. Rename Solution_vs2010.sln to Solution_vs2012.sln

3. Rename Project_vs2010.vcxproj to Project_vs2012.vcxproj

4. Edit  Solution_vs2012.sln and change inside Project_vs2010.vcxproj to Project_vs2012.vcxproj

5. Open Solution_vs2012.sln with VS2012 and let it make conversion


Still there must be something more to change because after opening the converted VS2012 solution/project, there is no code files added like in the 2010 project.



Source Control - Perforce

15 January 2013 - 07:00 AM

It is Perforce - P4 free and easy to use with VisualStudio 2010/2012 ? Looking around the web of perforce I don't get it clear. I remember reading some article of a Valve programmer about the great things about perforce in source control, how fast and all that it was, but I see it complicated o set up. Is anyone better, or a good tutorial about this? 

Learn OpenGL and Direct3D at the same time

14 January 2013 - 10:35 AM

It's easy to learn OpenGL and Direct3D simultaneously? I mean learning each way of make things, and see in which way there must to be used in each API, any book/tutorial out there use this kind of learning method?