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Is there any good book or tutorial that begins teaching actual opengl directly, without teaching the deprecated things like direct mode, fixed function, display list, etc. ?
If you want to make a Solution and Project, for both VS2010 and VS2012, what things you have to change for all to work out without problems?
My guess:
1. Solution_vs2010.sln with Project_vs2010.vcxproj
2. Rename Solution_vs2010.sln to Solution_vs2012.sln
3. Rename Project_vs2010.vcxproj to Project_vs2012.vcxproj
4. Edit Solution_vs2012.sln and change inside Project_vs2010.vcxproj to Project_vs2012.vcxproj
5. Open Solution_vs2012.sln with VS2012 and let it make conversion
Still there must be something more to change because after opening the converted VS2012 solution/project, there is no code files added like in the 2010 project.
It is Perforce - P4 free and easy to use with VisualStudio 2010/2012 ? Looking around the web of perforce I don't get it clear. I remember reading some article of a Valve programmer about the great things about perforce in source control, how fast and all that it was, but I see it complicated o set up. Is anyone better, or a good tutorial about this?
It's easy to learn OpenGL and Direct3D simultaneously? I mean learning each way of make things, and see in which way there must to be used in each API, any book/tutorial out there use this kind of learning method?