Chris Tate @ BinaryModular
Member Since 14 Jan 2013Offline Last Active Jan 21 2013 10:14 PM
Albums
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Sports Fiction ® v0.36A view of how I have managed to start this science fiction sports game from scratch in DBPRO. The latest version features character and vehicle physics housed in a city under development. |
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Images
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SportsFiction Screenshot 20in Sports Fiction ® v0.36Future terrain system for the game world Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 20in Sports Fiction ® v0.36External terrain system for use in the future game world Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 40in Sports Fiction ® v0.36Solid.FX reflective HLSL shader i created for most surfaces in the game without using dynamic lights. Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 38 TexturizerFXin Sports Fiction ® v0.36Texturizer.FX HLSL shader I created to be used on terrain and organic items. Uses a multi grid plane to layer deformed planes extruded from the polygons. Level of detail will need to decrease at distance. Gallery | Journal |... |
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SportsFiction Screenshot 66in Sports Fiction ® v0.36Herman Hill daytime screenshot Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 64in Sports Fiction ® v0.36Herman Hills glass colour map test on skyscrapers Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 68in Sports Fiction ® v0.36Prototype test of magnetic boots for multi axis metalic platform movement. Playing around with ideas, finding a logical scientific backing and design technique Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 70in Sports Fiction ® v0.36Herman Hill night time shading with character controller Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 60in Sports Fiction ® v0.36NVidia PhysX country driving test. Placeholder terrain to be replaced by more complex terrain system. Created from scratch in DBPRO Gallery | Journal | Website | Dev Blog |
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Sports Fiction Screenshot 51in Sports Fiction ® v0.36Triani City tunnel network level development. Unfinished vehicle created in Blender Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 55in Sports Fiction ® v0.36Triani City night time test with unfinished vehicle created in Blender Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 49in Sports Fiction ® v0.36Simple terrain physics with character controller. Unfinished character created in Blender. Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 42in Sports Fiction ® v0.36Shader UV and lighting issues Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 18in Sports Fiction ® v0.36First effort with HLSL shader programming. Unfinished character created in Blender. Gallery | Journal | Website | Dev Blog |
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Sports Fiction Screenshot 27in Sports Fiction ® v0.36Lightmapping and HLSL character light test Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 43in Sports Fiction ® v0.36NVidia PhysX Driving test gone wrong. Car applied with reflective airbrush styled entity HLSL shader. Unfinished vehicle created in Blender. Gallery | Journal | Website | Dev Blog |
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Sports Fiction Screenshot 42in Sports Fiction ® v0.36Solid.fx HLSL shader test. Unfinished vehicle created in Blender. |
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