Hello, guys. I'm using Physx to create a square cloth.
If the cloth is big enough, for example 8cm*7cm, then it falls down at the plane successfully.
If the cloth is not big enough, for example 2cm*3cm then while it fall down to the plane, it immediate bounces up and even much higher than it original start point.
This problem only appeared with GPU acceleration. If I turn the GPU acceleration flag off, then the problem gone.
Could anyone tell how can I fix the problem? It is fixable(cause not by Physx SDK but just my setting of the scene wrong) or not?