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Member Since 15 Jan 2013
Offline Last Active May 25 2016 03:51 AM

#5061653 What do I need to know about sound

Posted by on 13 May 2013 - 07:35 PM

1. I haven't used it, but I've heard very good things about Reaper. It's free, so you might as well give it a try if you're interested.

2. It all depends on your ram allocation. Most people use wavs only for music and dialogue and mp3's of some other supported lossy format for everything else.

3. The largest sound files are usually atmos, music and dialogue; shortest, sound effects and wild foley. It all depends, though. Audio for cutscenes tends to have much bigger files, though.

4. Sound on Sound (http://www.soundonsound.com/), Designing Sound (http://designingsound.org/) and Audio Tuts (http://audio.tutsplus.com/) have very good tutorials that cover everything from DAW's and recording techniques to sound design.

#5058517 Games with the most complex music and sound design?

Posted by on 01 May 2013 - 10:20 PM

Deus Ex: Human Revolution is, in my opinion, a brilliant example of adaptive sound that actually works and enhances the gameplay. Most stealth-based games are incredibly complex when it comes to implementation, due to the fact that the music is supposed to follow and represent the different "states of alert" of the enemies, and transition efficiently between them.

#5055684 Article Inspiration

Posted by on 22 April 2013 - 02:58 AM

Would any sound designers be interested in an article regarding "exotic" (for lack of a better term, but it sounds pretentious, I know) microphones? I'm talking about contact mics, coil pickup mics, hydrophones, etc... They're incredible tools when it comes to creating unique sounds!

#5055678 15 Good DAWs

Posted by on 22 April 2013 - 02:10 AM

Reaper has been getting so much good press and praise that I'm tempted to at least download the demo and give it a try. I've talked to a few people who have started using it for game audio due to the ReaScript feature (an option that allows users to run python scripting within the DAW). Sounds interesting for sound designers who can also code and are looking for alternative ways to do implementation.


Personally, I use Logic Studio (for music composition and sound effects) and Pro Tools (for recording, editing, mixing and mastering).

#5022070 Creating SFX

Posted by on 16 January 2013 - 12:15 AM

Pretty nice article and info here smile.png

I am just starting to get into SFX at the moment and wondered what kind of microphone is best as an "all rounder" to use in a home studio for SFX/voiceover recording?


It pretty much depends on your budget, man. The Rode NT1A is a pretty good option to start with. It has a ridiculously low noise floor (which is a must when recording foley or sound effects), it's very affordable (around $270) and is built like a rock. If you have a bigger budget, Earthworks has some incredible studio microphones (especially the QTC50).

#5022069 Crysis 3 Trailer - Sound Design Demo

Posted by on 16 January 2013 - 12:08 AM

Hey guys!


Here's a sound design demo for the Crysis 3 trailer that I finished a few days ago. As opposed to most game trailers, I decided not to include any music so that the sound design elements could be the main focus.

Let me know what you think!