Partly - project is incomplete. We were hoping to get some interest and have a few people help work with it. There is a longer intro on the CodePlex site but briefly, the project began with XNA 3.1 and DirectX 10 and has been (incompletely) ported to XNA 4 and DirectX 11. So, with some parts working and a mixture of XNA3/4 API it is currently possible to run Geometry Shaders and Tesselation. Have a look on the site http://jbbrxg11.codeplex.com/ and have a look at my youtube video - don't forget to display it in hi-def (1920 by 1080) or you won't be able to read the text. Cheers, thanks for being our first response.
coms0108Member Since 17 Jan 2013
Offline Last Active Mar 23 2013 02:36 AM