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SweetyS

Member Since 17 Jan 2013
Offline Last Active Mar 17 2013 11:58 PM

#5041717 Would people enjoy a hardcore story-based strategy game?

Posted by SweetyS on 10 March 2013 - 11:35 PM

Yes story based strategy games creates interest in player...

Story should be strong enough to engage player.




#5030293 How you design your games? And where to start?

Posted by SweetyS on 08 February 2013 - 11:17 PM

Start game designing by vast thinking. Don't stop your thinking because of any limitation. Think as big as you can.

From a huge idea a proper design can be made by editing it correctly and the game becomes more perfect.




#5027758 Design:Development Ratio - What's your orientation?

Posted by SweetyS on 31 January 2013 - 11:32 PM

When I think about a game concept I get vast ideas because of my study in game reviews, playing games, observing some techniques and even reading stories. But when we make a very creative  and vast concept there comes the limitation of coading.

So just thinking most crative things and idea leads to waste of time because finally you have to design your game under the limits of codes.

 

Hope designers will agree on this point.




#5024660 What are the different ways for finding new game concepts?

Posted by SweetyS on 23 January 2013 - 04:13 AM

We have great Ideas for games but no development team to back us up sad.png Which is probably the case for most lol!

 

Yes FrankDanJohansen I agree :)

 


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