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AspireAN

Member Since 18 Jan 2013
Offline Last Active Oct 21 2015 09:38 PM

Posts I've Made

In Topic: [WIP] FURION: Critical Mass [Feedback Appreciated]

16 October 2015 - 10:11 AM

Cyber, that it is a really good idea. I will have to consider that!


In Topic: [WIP] FURION: Critical Mass [Feedback Appreciated]

16 October 2015 - 07:58 AM

Great points, HappyCoder!

I definitely appreciate you taking the time to comment here. 

 

I was hoping for density to be part of the strategy aspect, but you make good points about it. I am leaning towards it being something that requires the user to find "gravity wells", which up entering increases the density a certain amount. Meanwhile, at all times, density is slowly decreasing towards 0%, so it then becomes something not particularly under the player's control.

 

However, I will definitely consider removing it to because you make good points about it. Thanks!


In Topic: Developing a Point-and-Click/Hidden Object adventure (Wake: Evolution Through...

01 August 2015 - 08:32 PM

shadowisadog, I really appreciate that advice. I will check out those engines. 

 

Thank you for the reminder to play a bunch of games in this genre. I had done that in the not-to-distant past, but I need to continue that as I finish my game design document. I do actually have a game design document for this, but it is only approximately 50% fully-fleshed out. That being said, I'm sure it doesn't follow standards for such a document. It is written much like a play, with scenes being set up, characters and special items described, and then dialogue and events scripted out in the scenes and acts. Do you have any recommended standards for the format? That is something I've googled the heck out of. I'd say google was about 50% of the resources I used to teach myself programming, but despite my familiarity with it, I never found any standard for game design documents.

 

Thanks again for the great info. I appreciate all the time you put into your reply biggrin.png


In Topic: Gauging interest in design - WAKE: Evolution through Extinction

13 February 2013 - 12:43 PM

Hah, that's an awesome resource. Thanks for that, Ashaman!


In Topic: Game Name - need help

12 February 2013 - 04:21 PM

With the very limited information given, I can come up with a few names. Although, it does not sound like the game is incredibly deep in terms of story (Although I can't really know for sure). But if that is the case, I would try to keep the name simpler than something like "Genesis: Rise of Man"

 

You could just go with "Genesis"

Also:

"Shock Point"

"Rift Runners"

etc.

 

They are all very generic names, but without any pitch for the story, we can't really come up with any custom names.


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