Years ago I was very interested in turning one of my sci-fi stories into a game. At the time, I didn't have the necessary skills to translate my story into a game; not without having to heavily rely on others.
At that time, I had a degree in Organismal Biology with a minor in English Literature. I decided that I wanted to one day be a video game designer. I started as a tester in the industry, even working with Bethesda Softworks. Since then, I've taught myself how to program and now I am essentially a programmer for my current company. I am going back to school, slowly, to get a bachelors in computer programming. In that time, I made one attempt to get one of my sci-fi short stories published, and actually succeeded (semi-pro).
Now, I am able to provide a large portion of the effort towards my game idea. It would not have been fair to write the story, the game design, and then rely on a programmer to make it all happen. Now I can do this myself, or contribute to that effort equally, which makes me again ready to take a stab at making Wake: Evolution Through Extinction. The link on the game's name takes you to textadventures.co.uk where I began developing a text adventure version of this game idea 2 years ago.
I would like to begin developing this into a graphical Point-and-Click adventure. It will be a heavily story/dialogue/plot-driven adventure with puzzles and hidden object design principles.
I am looking for advice on approaching such a huge undertaking. What engine is best for this type of game (I am fluent in C#)? How might I best approach stirring up the support of the community, possibly building a team to develop this? I am happy for any advice!