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tim00252

Member Since 19 Jan 2013
Offline Last Active Feb 07 2013 05:03 AM
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Posts I've Made

In Topic: [Unreal 3][MMORPG] Source code importance.

23 January 2013 - 11:11 AM

Try using the UDK first and see what you can or can't get done without the source code. No one here can answer that for you, as your project will be unique. But consider that out of the box, Unreal is an FPS engine that supports a low number of players, doing FPS like activities.

You'd be better off using a proper MMORPG framework, such as the Hero Engine.
We insist on using the Unreal 3 engine for our game, as it provides the features we require. One does not need to use their hosting features and so games using the unreal 3 engine are not limited to fps. Still looking for an answer if anyone else has any knowledge on this matter.

In Topic: Developing a high budget game (Need some legal advice)

20 January 2013 - 05:34 AM

1) Whenever an individual creates anything, it's automatically "copyrighted" (whether you they choose to identify it with a "© 2013" or not). If they're an individual then they're the owner, if they're a regular employee then their employer is usually the owner, and if they're a contractor then they might have to sign it over to the employer in that contract -- all of these depending on the country.

Copyright is a right that you have by default - you've got to sign it away to get rid of it.

 

Same goes for trade-marks -- if you trade something using a particular mark, then it's a trademark (whether you choose identify it with a "™" or not), and it's protected by trademark law. If you're an absolutely massive company that needs to remove all ambiguity about your ownership over a mark, then you can register it, which is the, quite rare, ® kind of trademark.

 

2) There's nothing special about games business to other business, really. Make sure your liability is limited and your books/taxes are all legit, as usual wink.png

If you want to publish your game via closed platforms, like game consoles, then you'll need to enter negotiations with those gatekeepers (Microsoft, Sony, etc) in becoming a licensed developer and buying dev-kits, in exchange for a large wad of cash. They'll likely want to see your bona-fides that prove you're capable of making the products they're accustomed to.

 

The usual disclaimer -- IANALTINLA.

 

Should have mentioned that we are developing a MMORPG. Sadly that is all I can currently reveal, but thank you for the information.


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