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Member Since 19 Jan 2013
Offline Last Active Feb 07 2013 05:03 AM

#5024776 [Unreal 3][MMORPG] Source code importance.

Posted by on 23 January 2013 - 11:11 AM

Try using the UDK first and see what you can or can't get done without the source code. No one here can answer that for you, as your project will be unique. But consider that out of the box, Unreal is an FPS engine that supports a low number of players, doing FPS like activities.

You'd be better off using a proper MMORPG framework, such as the Hero Engine.
We insist on using the Unreal 3 engine for our game, as it provides the features we require. One does not need to use their hosting features and so games using the unreal 3 engine are not limited to fps. Still looking for an answer if anyone else has any knowledge on this matter.

#5023433 Developing a high budget game (Need some legal advice)

Posted by on 20 January 2013 - 02:26 AM

Before I talk about anything further, let me explain some things. I've created serveral accounts on different sites asking for some advice linked to laws and paths to making a game company. I require some assistance in how to create a game company (In the UK), and how to copyright a game that is going to be developed. I have consulted with some lawyers but most are not familiar with the technicalities of making game oriented companies along with game copyright and trademarks. So I am asking for advice from people who have had experience in this field. Now before I get into questions here is something about what we are doing: First of all all the information on this account is fake and is subject to deletion at any time. Since the content which we have created is not copyright protected yet and it involves a project with a high budget (About 1 million USD) we would not like any information to be tracable back to us. This is not a joke of any sort, so please constructive responses only. 1. While being familiar with copyright laws in the UK, We would still apreciate any details and explanations of game related copyright issues which have apeared in the past, and in general how to copyright a game title and all of its contents. 2. How to setup a gaming company. What laws should we take into consideration, and what are the specific requierments and documentation to make a gaming company capable of publishing a big game title. Are there any problems that already existing gaming companies have encountered with their establishment and what were they.


3. While we already have a small core team working on the project, we are quite inexperienced with hiring people, besides the required programming skills and so on, what should we pay close attention to while hiring people. They will be needed to sign an NDA but is there any other neccesary paperwork we should look at.


We cannot disclose any other information but any help would be greatly apreciated. Once everything is completed we will most likely provide more information about what we are working on, untill then we think this information suffices. Thank you in advance